IMPERIA · 42 COMMANDS

Player Commands

Type # commands in chat and the game server answers them. / commands belong to the client add-on: its windows, targeting shortcuts and local settings. A few words are simply said in any chat channel, like kratos for a full set of buffs.

SYNTAX
<angle brackets> required · [square brackets] optional · a | b one of the choices

Combat & Character Commands8

#attackmode

Combat

Toggle autoattack between Ranged and Melee modes

Syntax: #attackmode [ranged | melee | toggle]
Description: Configures your autoattack behavior. In Ranged mode, turning autoattack on causes your character to continuously fire equipped bows or throwing weapons without having to click the button repeatedly. In Melee mode, standard hand-to-hand and weapon swings occur.
Usage:
#attackmode (with no arguments): Displays your current attack mode.
#attackmode ranged: Sets autoattack to fire ranged weapons.
#attackmode melee: Sets autoattack to standard melee attacks.
#attackmode toggle: Flips between ranged and melee.

#autoskill

Combat

Automatically trigger combat skills (Kick, Bash, etc.) on cooldown

Syntax: #autoskill [skill id or name] [enable|disable|status] or #autoskill list
Description: Automates combat abilities whenever they are off cooldown during melee rounds. You no longer need to spam hotkeys on every combat tick for standard skills.
Supported Skills:
Backstab (ID 8)
Bash (ID 10)
Disarm (ID 16)
Dragon Punch (ID 21)
Eagle Strike (ID 23)
Flying Kick (ID 26)
Kick (ID 30)
Round Kick (ID 38)
Tiger Claw (ID 52)
Taunt (ID 73)
Frenzy (ID 74)
Shared cooldowns: some of these skills share one recast, so only one of them can swing and

the rest stay quiet. Where that happens, autoskill uses whichever hits hardest **for your

character** — your skill levels and worn gear are both counted, so the answer can differ from

another player's:

Flying Kick / Round Kick / Kick share a cooldown.
Dragon Punch / Eagle Strike / Tiger Claw share a cooldown.
Backstab, Bash, Frenzy, Disarm and Taunt each have their own cooldown and run alongside

everything else.

Leaving the weaker skill in a group enabled costs you nothing — it simply waits its turn and will

rarely come up. If you want a *specific* skill in a group (to proc an effect that only triggers

on it, or to raise that skill), disable the others in its group. #autoskill list tells you

which one is currently winning each shared cooldown for your character.

Requirements: autoskills only swing while auto-attack (or auto-fire) is on, against an NPC,

and not while you are casting. They never fire at another player.

Examples:
#autoskill bash enable → Automatically bashes whenever Bash is ready.
#autoskill kick disable → Turns off automatic kicking.
#autoskill flying kick status → Checks the current status of Flying Kick.
#autoskill list → Displays an overview of all your automated skills, marking any that are

waiting behind a harder-hitting skill on the same cooldown.

/autoskill (Client)

Combat

Client toggle for automatic skill activation

Syntax: /autoskill
Description: Client-side shortcut that toggles or triggers automated skill polling.

#alttoggle

Combat

Temporarily enable or disable a passive Alternate Advancement (AA)

Syntax: #alttoggle <ability_id>
Description: Enables or disables a specific passive Alternate Advancement (AA) ability on your character.
Use Case: Useful if a particular passive ability interferes with an encounter mechanic, or when testing damage calculations with and without specific passive focuses.

/dps

Combat

Open and manage the in-game DPS meter

Syntax: /dps [show | hide | reset | help]
Description: Toggles and configures the in-game DPS meter, allowing you to track your group's damage output in real-time.

/bar2

Combat

Show or hide Spell Bar 2, or cast one of its slots from a hotbutton (requires Custom:SpellBankSlots)

Syntax: /bar2 | /bar2 cast <1-12> | /bar2 debug
Description: Spell Bar 2 is a second bar of 12 spells and songs, beside your normal spell gems. /bar2 shows or hides it, and so does the close box on its titlebar; the choice and the window's position and size are saved per character in eqclient.ini, so a closed bar stays closed until /bar2 brings it back. The titlebar also has a minimize button. /bar2 cast 3 casts slot 3, so a hotbutton holding /bar2 cast 3 works like a key for that slot. /stopsong stops a song started from Spell Bar 2 as well as one from a gem. /bar2 debug prints the bar's current layout - window size, grid, slot size and the measured window frame - and how full the client's menu table is (the 1024 popup menus the spell picker draws from), which is only of interest when reporting a problem with how the bar is drawn or with the spell picker.
Using the bar: left-click a slot to cast it. Right-click a slot to choose its spell from your spellbook in the same category menu as a spell gem (category, then subcategory, then spells highest level first; spells with no category are under Other); the first line, Clear, empties the slot. A slot can be changed in combat and even mid-cast (but not while feared or charmed), a spell cannot sit on both bars, and memorizing a spell into a normal gem takes it off Spell Bar 2. A slot whose spell your character cannot use right now (after losing a level or a class) is drawn grey and does not cast; it comes back on its own.
Requirement: the bar appears only when the server enables it (Custom:SpellBankSlots above 0).

/gembar

Combat

Set out the optional Morituri skin's spell gem bar: one row, one column, or the shape you drag it to

Syntax: /gembar | /gembar wide | /gembar tall | /gembar fit on | /gembar fit off | /gembar debug
Description: Sets out your spell gem bar the way Spell Bar 2 sets out its slots: the gems fill whatever shape you drag the window to, as large as will fit, and the shape is kept for the character. It works on the gem window of the optional Morituri skins (select morituri or morituri-black with /loadskin or in the Options window), whose gems are square. With any other skin the client lays the gem window out as it always did, and /gembar says it is left to the client. /gembar alone says how the bar is set out now: how many gems, how many across and down, how big, and whether the spellbook button is beside them or under them.
`/gembar wide` puts the gems in one row at their present size, and `/gembar tall` in one column at their present size (or in the narrowest tall bar the window may be). Both need fit on, and say so when it is off or has given up.
`/gembar fit on|off`: on (the default) has the gems follow the window's size; off puts them back to the skin's size and leaves the layout to the client. The setting is saved in eqclient.ini (GemBarFit under [Morituri]).
`/gembar debug`: prints the numbers of the last layout pass and a line on the Group window's tiles, which is only of interest when reporting a problem.

/fct

Combat

Open the Combat Text window, or show, test, and tune floating combat numbers

Syntax:
/fct (or /fct options): open or close the Combat Text settings window, where every setting below can be changed with checkboxes, sliders, and lists.
/fct show: print the current settings and the command list.
/fct on|off: turn floating combat text on or off.
/fct size <50-300>: size of every number, as a percent.
/fct speed <25-300>: how fast numbers travel and fade. Higher is faster.
/fct style <arc|up>: arc launches each number up and out to alternating sides. up rises straight.
/fct test: sample numbers over your target, or over you when nothing is targeted.
/fct reset: restore the defaults.
/fct <you|pet|group|incoming|heal> <on|off>: show or hide one kind of number.
/fct <category> crits <on|off>: with on, that kind shows only its crits (for heal, only critical heals); off shows every number again. For example, /fct you crits on and /fct pet crits on leave only your crits and your pet's. The window has a Crits only box on each row.
/fct <category> color <RRGGBB or name>: the named colors are white, red, green, blue, lightblue, cyan, yellow, gold, orange, purple, pink, and gray.
/fct <category> size <25-300>: size relative to the global size.
/fct <category> speed <25-300>: speed relative to the global speed.
/fct <category> font <name>: any installed Windows font, such as Arial or Impact.
Description: Numbers float over whoever took the damage or the heal. The categories are:
you: damage you deal.
pet: your pet's damage, dealt or taken.
group: damage from your group and their pets.
incoming: damage you take.
heal: every heal.

Critical hits are bold and pop in larger. Damage-over-time ticks and damage shields draw smaller. Every change is saved to eqclient.ini under [FloatingCombatText] (Enabled, Size, Speed, Style, and <Category>Enabled, CritsOnly, Color, Size, Speed, Font for each category). The server rule Custom:PmCombatText has to be on, or no numbers are sent.

Pet Management & Multi-Pet Control4

In Project Morituri, multiclassing allows characters to command multiple pets simultaneously (e.g., a Magician elemental, a Necromancer minion, and a Beastlord warder). The pet commands give you full micro-management over each pet individually or all pets together.

#petcmd

Pets

Issue specific orders to multi-pets, single pet classes, or swarms

Syntax: #petcmd [verbs...] [targets...]
Description: Comprehensive pet command parser. You can specify what action to perform and which pets should obey. Verbs and target filters can be entered in any order.
Supported Verbs:
attack / qattack: Send targeted pets into combat against your current target.
follow / follow me: Command pets to follow you.
guard / guard here: Command pets to stand ground and guard their current location.
sit: Order pets to sit down and rest.
stop: Stop current pet actions.
back / back off: Command pets to break off combat and return to you.
taunt [on|off]: Turn pet taunting on or off.
hold [on|off]: Toggle pet hold (prevents pets from auto-engaging enemies).
ghold [on|off]: Toggle greater pet hold.
spellhold [on|off] (or nocast): Toggle pet spellcasting on or off.
focus [on|off]: Keep pets focused solely on their assigned target.
regroup [on|off]: Re-align pet formations.
assist [on|off] (or assist me): Configure pets to auto-assist you on aggro.
health (or health report): Have pets report their health percentage and buffs.
feign (or play dead): Command pets capable of feigning to drop.
leave (or get lost): Dismiss/depop pets.
Target Filters:
all: Orders apply to all regular pets (default if no target is specified). A rescued LDoN prisoner who is following you is not a regular pet and is skipped.
swarm: Orders apply specifically to temporary swarm/animation pets.
Class Filters: Filter by class abbreviation:
mag / mage: Magician pets
bst / beast: Beastlord warders
nec / necro: Necromancer pets
enc / ench: Enchanter animations
shm / shaman: Shaman pets
dru / druid: Druid pets
shd / sk: ShadowKnight pets
Also supports war, clr, pal, rng, mnk, rog, wiz, ber.
Examples:
#petcmd attack mag → Only your Magician pet attacks the current target.
#petcmd taunt on war mag → Turns on taunt for Warrior and Magician pets.
#petcmd taunt off nec bst → Disables taunt on your Necromancer and Beastlord pets.
#petcmd back off all → Orders all active pets to disengage and return to you.
#petcmd hold on swarm → Tells temporary swarm pets to hold position.

/pets

Pets

List all active pets with their class, name, and health percentage

Syntax: /pets
Description: Prints a clean list of all pets currently active under your command, showing each pet's class, name, and current health percentage.

/petcycle

Pets

Cycle your target through all your active pets

Syntax: /petcycle
Description: Sequentially cycles your target through each of your controlled pets. Highly recommended to bind this to a hotkey for rapid healing and buff maintenance across your pet lineup.

/petdebug & /petwindebug

Pet Management & Multi-Pet Control
Syntax: /petdebug / /petwindebug
Description: Diagnostic commands that output pet entity IDs, spawn status, and window tracking information to your chat window.

The Bazaar & Offline Trading1

#offlinetrader

Economy

Set up an offline merchant stand in the Bazaar to sell while logged out

Syntax: #offlinetrader [start | status]
Description: Allows your character to remain in The Bazaar as an active merchant stand selling items from your Trader Satchels while you are completely logged out of the game.
How to Use:

1. Travel to The Bazaar.

2. Put your items into Trader Satchels and set prices using the standard trader interface (/trader).

3. Click Begin Trader.

4. Type #offlinetrader in chat.

5. Your client will safely disconnect, and an automated merchant stand representing your character will remain in the Bazaar selling your wares 24/7.

Checking Stand Status:
Type #offlinetrader status at any time to see if your stand is active, its Bazaar coordinates, the total count and value of items listed, and any pending sales awaiting collection.
Collecting Earnings:
When players buy items from your offline stand, platinum and proceeds are safely settled and deposited to your character upon your next login.

The Dimensional Vault1

The Dimensional Vault is an expanded cross-character storage and utility system accessed in-game by using the Armarium item. The vault window operates using these commands:

Dimensional Vault Commands (#vault_*)

The Dimensional Vault
#vault_page [page]: Opens a specific vault page (1 through 6 for storage, 7 and 8 for clickies).
#vault_deposit <slot>: Deposits the item currently on your cursor into the specified vault slot.
#vault_withdraw <slot> [quantity]: Withdraws an item from the specified vault slot back onto your cursor.
#vault_bank: Opens your standard character bank window directly from the vault interface.
#vault_merchant: Opens a vendor merchant window directly from the vault interface so you can buy and sell goods on the go.
#vault_deposit_bagitem_specific <slot> <bagslot>: Deposits an item from your cursor into a specific container inside your vault.
#vault_withdraw_bagitem <slot> <bagslot> [quantity]: Withdraws an item from a specific container slot inside your vault.

Group, Raid & Loot Management5

/spoils

Loot

Open The Spoils window: choose what happens to each of your loot offers

Syntax: /spoils [show|open|hide|close|rules|history|help]
Description: Opens The Spoils window (Pending tab by default). Subcommands rules and history open on those tabs; hide/close dismiss the window. This is Project Morituri's custom group and raid loot interface. When a monster dies, the killer and every group or raid member in the zone each receive their own roll of its loot here (plus any quest item it was carrying), and its coin is paid out at once. Each pending row carries its own action strip (Keep, Sell, Bank, Destroy, Pass, and ... for Tribute and Vault) that acts on the click; tick rows to act on several at once. The Settings tab saves your rules to a file, loads them back, and copies another of your characters' rule sets. Requires Custom:PmLootOffers on the server and migration v87 for rules and bulk actions.
`perf` (diagnostic, not listed by help): prints how long each part of the window has taken since the last /spoils perf - calls, average, worst and total milliseconds for the loot packet, the Spoils chat lines, the per-frame pulse, the icon pass and each tab's redraw, plus the most pending rows seen - then resets the counters. Times are inclusive. Loot packets and the value and history chat lines only mark a list out of date, and the per-frame pulse redraws it, so the Pending and History redraws are usually counted inside the pulse. Rule lines and the rules list packet mark the Rules tab out of date the same way; the time spent reading a rules list packet is counted under the chat-line stat. One exception: a loot packet that opens the window redraws every tab inside the packet.

#spoils_rules

Loot

Manage saved Spoils rules and what happens when an offer expires (requires Custom:PmLootOffers)

Syntax: #spoils_rules hello <version> | #spoils_rules list [hash] | #spoils_rules set <base_item_id> <action> [target] [confirm] | #spoils_rules pause|resume|delete <base_item_id> | #spoils_rules expire <bank|vault|keep|sell|tribute|destroy> | #spoils_rules chars | #spoils_rules copyfrom <character>
Description: Manages saved Spoils rules and the action taken when an offer's timer expires. Requires Custom:PmLootOffers and migration v87 (character_pm_loot_rules). Actions for set are typed as words: keep, sell, tribute, bank, vault, destroy, pass (pass needs a target name; destroy on an epic needs the word confirm). A character can save up to 20,000 rules, one per item; that is a safety bound, not a limit anyone is expected to meet, and set for a new item past it is refused (changing a rule you already have always works). A pass target must be a character name (letters only, up to 64). The hello subcommand is for the updated Spoils client; other clients receive plain chat summaries only. list without an add-on prints the first 50 rules and a count of the rest; asked twice within a second, the second asks you to try again in a moment. The window gets the list as packets instead; once it holds a list it sends list <hash>, and the server answers with a single empty "unchanged" packet when nothing has changed.
`chars`: Lists your other characters on this account. Intended for the Spoils window, which asks for it when the Settings tab opens and uses the answer to fill the copy-from dropdown. On a client at protocol 2 or better the reply is a protocol line the add-on consumes, so typing this yourself prints nothing there, even when you have no other characters; a client below that gets a readable sentence instead.
`copyfrom <character>`: Merges that character's saved rules into the one you are playing. The character must be on your own account - the lookup only ever considers characters of the connected account, so another player's rules cannot be named. Merging only adds and overwrites: a rule for an item you already have a rule for is replaced, and nothing else is removed. An epic destroy rule is never copied, because setting one by hand requires the word confirm and a copy must not be a way around that. A rule for an item that no longer exists, or a pass rule without a valid name, is skipped and counted as unusable. Rules that would take your total past 20,000 are not copied and are counted in the reply.

#raidloot

Group/Raid

Change the raid loot distribution method (Raid Leader only)

Syntax: #raidloot [All | GroupLeader | RaidLeader | Selected]
Description: Changes the raid loot distribution method across the raid. Available only to the active Raid Leader.
Options:
All: Any raid member may loot.
GroupLeader: Group leaders determine looting for their respective groups.
RaidLeader: Only the Raid Leader can assign and distribute loot.
Selected: Designated master looter permissions.

#refreshgroup

Group/Raid

Resync and reload group member status directly from the database

Syntax: #refreshgroup
Description: Forces a complete reload and resync of your group's state directly from the server database for you or your targeted group member.
Use Case: Instantly fixes phantom group members, desynced health bars, or broken invite states without needing everyone to disband and re-invite.

#dzkickplayers

Group/Raid

Remove all players from your current expedition / Dynamic Zone

Syntax: #dzkickplayers
Description: Removes all players from your current expedition or Dynamic Zone instance (an alternative to /kickplayers).

Travel & Zone Shards2

#zoneshard

Travel

Teleport between zone shards/layers or open the shard selector menu

Syntax: #zoneshard or #zoneshard <zone_id|shortname> <instance_id>
Description: Teleports you to an alternate shard/layer of a zone.
Usage:
Typing #zoneshard with no arguments opens an interactive menu displaying all active shards for your current zone and their player populations.
Typing #zoneshard <zone> <shard_number> moves you directly to that instance.
Only the zone's base copy and its shards are accepted. Another instance of that zone (an expedition, a quest instance) is refused with "Instance ID N is not a shard of that zone."
Restriction: Cannot be used while your character is engaged in combat (aggro count > 0).

#peqzone

Travel

Fast-travel to an unlocked zone if level and timer requirements are met

Syntax: #peqzone <Zone ID | Zone Short Name>
Description: Fast-travels you to an unlocked zone if you meet server progression requirements and level gates.
Restrictions:
Subject to reuse cooldown timers.
Cannot be used while in combat, rooted, stunned, mezzed, or at low health.

Desync Fixes, Diagnostics & Visuals14

#hp

Utility

Force a refresh of your HP, Mana, and Endurance bars from the server

Syntax: #hp
Description: Requests an immediate server refresh of your current Hit Points, Mana, and Endurance values.
Use Case: Fixes client UI bar desyncs where your health or mana appears frozen or incorrect.

#corpsefix

Utility

Pull nearby NPC corpses that fell under the world to you

Syntax: #corpsefix
Description: Pulls every NPC corpse within 200 units of you to where you stand, so a kill that fell under the floor or into unreachable terrain can be looted. It does not move player corpses.

#clearxtargets

Utility

Clear lingering or bugged targets from your Extended Target window

Syntax: #clearxtargets
Description: Wipes your Extended Target (XTarget) window clean.
Use Case: Resolves issues where defeated enemies or unreachable NPCs remain permanently stuck on your auto-assist list. (Subject to a short cooldown).

#loc

Utility

Print your exact coordinates (X, Y, Z), heading, and surface level

Syntax: #loc
Description: Prints your exact world coordinates (X, Y, Z), compass heading, and the surface floor level (Best Z). Also checks line-of-sight against zone geometry.

#interrogateinv

Utility

Scan your inventory containers to diagnose item desync issues

Syntax: #interrogateinv [log] [silent] or #interrogateinv help
Description: A diagnostic scanner that inspects nested container structures in your inventory.
Use Case: Used if you suspect an item has become "ghosted" or corrupted after a disconnect or desync.

#myaas

Utility

List the AAs you own that the AA window shows as unowned (it can list only 300)

Syntax: #myaas or #myaas <part of a name>
Description: The game client can mark only 300 of your AAs as owned. A hero past that sees some AAs read 0/1 (or 0/N) in the AA window even though they own them and they work. #myaas lists those AAs with the ranks you hold, so you can see what you have.
Filter: #myaas bloodlust lists only the ones whose name contains "bloodlust".
Repeats: a multiclass hero can hold the same AA once per class; those show once with a count, like Armor of Wisdom 11/11 (x3).
Use Case: Train on one of them says "You already have ..."; this is where to check the rest.

#myskills

Utility

Open the character skills window

Syntax: #myskills
Description: Opens your character's skills window.

/pmflight

Utility

Show or save the client's recent-event log after a crash or a lag spike

Syntax: /pmflight or /pmflight save
Description: Shows the client add-on's flight recorder -- a rolling log of the last few hundred notable client events (zone and gamestate changes, pet list updates, server messages the add-on handles, and frame stalls). This is the same log the client writes into pm_crash.txt when it crashes, so /pmflight is how you capture it when the client only stuttered and kept running.
`/pmflight`: Prints the most recent 40 entries to your chat window.
`/pmflight save`: Writes every retained entry to pm_flight.txt in your EverQuest folder. Send this file to staff when you report lag or a crash.
Frame stalls: A [Hitch] line is recorded automatically whenever a single frame takes longer than 250 ms, along with how many pets and spawns were being tracked. Tune or disable the threshold by adding FlightHitchMs=<milliseconds> under [Morituri] in eqclient.ini; 0 turns hitch recording off.
Use Case: Report "the game froze for a second when I summoned my pet" with the timestamps, pet counts and stall lengths attached, instead of from memory.

#tim (Toggle Improved Models)

Visuals

Toggle Improved Models (switch between classic and Luclin NPC models)

Syntax: #tim
Description: Toggles Improved Models on and off. Switches NPC models between original classic EverQuest creature designs and upgraded Luclin models. Surrounding creatures immediately re-render upon toggling.

/compass

Visuals

Choose, size and fade the optional Morituri skin's round compass, or go back to the client's strip

Syntax: /compass | /compass round | /compass strip | /compass size <48-192> | /compass fade <20-100> | /compass debug
Description: The round compass is a dial with a needle that turns as you turn, shown in place of the client's own compass strip. It comes with the optional Morituri skins (select morituri or morituri-black with /loadskin or in the Options window); with a skin that does not carry it there is no round compass, and /compass says the round compass does not show, and why. The client's own Compass toggle key command shows and hides it as it does the strip.
`/compass` says which compass is showing, its size, and why a chosen round compass does not show. `/compass round` chooses the round compass (the default where its files are) and `/compass strip` brings the client's own strip back. The choice is saved in eqclient.ini (CompassRound under [Morituri]).
`/compass size <48-192>` sets the dial's side in pixels, rounded down to a multiple of four (the default is 88); dragging an edge or corner of the compass window sizes it too. `/compass fade <20-100>` sets how solid the dial and needle are, in percent, while the mouse is away from them (the default is 50; 100 is always solid); under the mouse they are always solid. Size, fade and the compass's position are saved per character in eqclient.ini.
`/compass debug`: prints the numbers of the last frame drawn, which is only of interest when reporting a problem.

/who (Multiclass SuperWho)

Social

Enhanced /who displaying full multiclass combinations and levels

Syntax: /who [query]
Description: Project Morituri's enhanced /who command. In addition to player names and zones, it displays each adventurer's complete multiclass combination and respective class levels.
Limit: /who all lists at most 100 players (stock: 20); more matches end with "Your who request was cut short... too many players". GMAdmin and above see everyone.

/consider

Utility

The usual consider, plus a level line for an NPC or a pet

Syntax: /consider with a target
Description: The usual consider, with one addition from the server: when your target is an NPC or a pet, a second line gives its level, like [Level: 65].
No level line: another player, and anything that shows only its name when considered, such as many LDoN treasure chests.
Requirement: the level line appears only when the server enables it (Custom:ConsiderShowsNPCLevel, on by default).

/fov & /camera

Camera

Adjust your horizontal camera field of view

Syntax: /fov <degrees> / /camera <degrees>
Description: Dynamically widens or narrows your horizontal camera field of view (e.g., /fov 85 or /fov 95).
In MacroQuest mode (the MacroQuest launcher was running when the game started, or [Morituri] ExternalMQ=1 is set in eqclient.ini), typed /book, /fov, /camera, /autoskill, /spoils, /pets, /petcycle, /petdebug, /petwindebug, /fct, /pmflight, /bar2, /compass, and /gembar still run, and typed /stopsong still stops a Spell Bar 2 song. The same commands issued from a MacroQuest macro or Lua script do not (a macro's /stopsong stops only a gem song), because MacroQuest calls the game's command function directly. Without MacroQuest, or with ExternalMQ=0, every command behaves as it does today.

/benchmark

Desync Fixes, Diagnostics & Visuals
Syntax: /benchmark
Description: Outputs client rendering and frame performance diagnostics.

Instant Buffbot (kratos)1

kratos

Buffs

Say in Say chat for a full set of 2-hour tier buffs on you and your pets

Syntax: Say kratos or Kratos! in Say chat. No other channel counts: group, raid, guild, shout, auction, OOC, chat-server channels (/join channels) and tells are all ignored.
Description: Calls upon the server buffbot anywhere in the world to instantly apply a complete bundle of level-appropriate buffs to your character and every pet you have. No NPC visit required. Group members are not buffed; each player says it for themselves.
Duration: Every buff lasts 2 hours, at any level. Pets get the same buffs at the same strength as you.
Feedback: One line tells you how many buffs took hold, your tier and how many pets were buffed, and names any buff that did not take hold.
Death saves: Divine Intervention and Death Pact are refreshed while you still have them. Once one is used up, Kratos grants a new one at most every 10 minutes.
Cooldown: 60 seconds.
Buff Tiers (only buffs every class gets something from; class self-buffs are not included):
Levels 1-20: AC and Hit Points (Guard, Bravery, Symbol of Ryltan, Protect, Protection of Steel), STR/STA/AGI/DEX, Spell Haste, Regeneration, Spirit of Wolf, Clarity, Alacrity, and two Damage Shields.
Levels 21-45: Temperance, Skin like Nature, Guardian, all four resists plus Resist Magic, Spell Haste, Harnessing of Spirit and stat buffs, Spirit of Bih`Li, Swift Like the Wind, Boon of the Clear Mind, Chloroplast, three Damage Shields, and Beastlord buffs. Death Pact from level 40.
Levels 46-58: Ancient: Gift of Aegolism, Divine Intervention, Khura's Focusing, Koadic's Endless Intellect, Speed of the Brood, Protection of the Glades, Brell's Mountainous Barrier, Circle of Seasons, Group Resist Magic, Spell Haste, Spirit of Bih`Li, and two Damage Shields.
Levels 59-61: Hand of Virtue, Guidance, Blessing of the Nine, Focus of the Seventh, Hastening of Salik, Voice of Quellious, Night's Dark Terror, Aura of Reverence, Divine Intervention, Protection of Seasons, resists, and two Damage Shields.
Levels 62+: Hand of Tenacity, Sworn Protector, Blessing of the Direwild, Talisman of the Dire, Champion, Hastening of Ellowind, Voice of Intuition, Aura of Purpose, Talisman of Foresight, Snarl of the Predator, Night's Dark Terror, Divine Intervention, resists, and two Damage Shields.
Levitation: Included in every tier if the current zone permits levitation.

Server Rules & Account Commands3

#serverrules

Account

View the server operational rules agreement

Syntax: #serverrules
Description: Displays the server's rules and gameplay guidelines window.

#acceptrules

Account

Accept the server rules agreement

Syntax: #acceptrules
Description: Records your account's acceptance of the server rules agreement.

#help

Account

Search and display available server commands

Syntax: #help [search query]
Description: Searches and lists server commands accessible to your account status level.

Dungeon Traps & Locks3

#disarmtrap

Dungeon

Disarm a trap on a targeted LDoN chest

Syntax: #disarmtrap
Description: Attempts to disarm a trap on a targeted LDoN chest. Requires the Disarm Traps skill and standing within interaction range. The client's own trap buttons do not work on LDoN chests, so this command stands in for them.

#picklock

Dungeon

Pick the lock on a targeted door or chest

Syntax: #picklock
Description: Attempts to pick the lock on a targeted chest, door, or mechanical object. Requires the Pick Lock skill and standing within interaction range.

#sensetrap

Dungeon

Sense traps on a targeted chest or door

Syntax: #sensetrap
Description: Attempts to detect traps on a targeted chest, door, or object. Requires the Sense Traps skill and standing within interaction range.