PRAETORIAN COUNCIL · DISPATCHES

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Patch notes, rulings, and announcements, newest first.

2026-10-26Patchv0.10.0 — Ascendant Artifacts and 6-Hour RaidsAscendant forms of all seven Reforged artifacts, spell swaps mid-fight on both bars, no raid lockout over 6 hours, every task requestable solo, 10,000-parcel mailboxes and arrows that grow in the Power Source slot.—The Reforged artifact ascends in every form: sword, staff, bow, shield, fist, shiv and greataxe each have an Ascendant version with "(Legendary)" in its name. Collect one Shard of Power from each LDoN camp (South Ro, Everfrost, Butcherblock, East Commonlands and North Ro) for 2,000 of that camp's own points; shards cannot be sold back. Buy a Crucible of Truth from Merchant Aina, the Bags merchant in the Bazaar, for about 96,000 to 104,000 platinum depending on charisma and faction. Combine the five shards, a Globe of Discordant Energy and any Reforged Legendary form, with its augments removed, and you get the Ascendant in that same form. The combine cannot fail and uses up the Crucible.—What the Ascendant forms do: half again the damage at the same delay, and twice the stat bonuses except haste. Sword, staff, bow, fist, shiv and greataxe proc Life Sap IV, a 175-damage lifetap; the shield has no proc. The staff's spell-damage focus rises from 350% to 600%, the shield's healing-received bonus and bash skill modifier from 10% to 20%, and the shiv's backstab bonus from 100 to 150. Timeshift cycles all seven. They are No Drop and share one Lore family: one Ascendant at a time, alongside a Reforged artifact.—Bags in the Armarium open: right-click a bag stored on a Storage page to open it, then click its slots to put items in or take them out. Click any tab to go back. Items too big for the bag will not go in.—Arrows can grow stronger: arrows now fit in your Power Source slot. Kill monsters with a stack there and the whole stack becomes Enchanted and then Legendary arrows, keeping its size. Like gear, it becomes attuned to you on the first kill. Arrows grow only from battle and AA infusion, not by consuming other arrows.+27 more→2026-10-20Patchv0.9.0 — Guild Bank and Tougher Late ErasA guild bank and guild tribute in the Bazaar, repeatable epics, melee while casting, Gate for every class, and Gates of Discord, Omens of War and Dragons of Norrath creatures that fight back far harder.—A guild bank in the Bazaar: a guild treasurer stands in the main Bazaar, near /loc -779, -49. Right-click the treasurer to open your guild's bank, the bank window the game has always had, with its deposit and main areas and a permission on each item. Your guild leader sets in the guild window what each rank may do: see the bank, deposit, withdraw, promote items and change item permissions, and the server holds everyone to those rights. Taking an item out needs your rank's withdraw right plus the item's own permission, and only a banker can take items from the deposit area. Deposits refuse NO DROP items, bags that are not empty, temporary items, a second copy of a Lore item, items holding an attuned augment and evolving items. Stay close to the treasurer while you use it, and hail the treasurer to hear whether the bank is open. The bank works only in the main Bazaar, not in a Bazaar copy, a guild cannot be disbanded while its bank holds items, and the Guild Hall no longer has a bank. Patch your client: the right-click does nothing without it.—Guild tribute in the Bazaar: Melody the Singer of Great Deeds stands in the Bazaar, near /loc -762, -175. Right-click Melody to open the guild tribute window, which now lists 23 guild tributes; it was empty before. A guild's tribute is paid with guild favor each period and turns itself off when the favor runs out. Turning it on is refused when the guild cannot pay the first period or no member is opted in. An opted-in member pays their share once per period, and logging in again the same period costs nothing more. Donating platinum or an item needs you near the guild tribute master, and changing the guild's tribute needs your rank's guild tribute right.—Cassius of the Bare-Steel, the Disenchanter: hand Cassius in the Bazaar, near /loc -643, -41, a Legendary item and it comes back Enchanted; hand him an Enchanted item and it comes back plain. One step per hand-in, and he cannot undo it. Take out augments and ornaments first, empty any bag, and give him one item from a stack at a time. Bound items stay bound and charged items come back with full charges.—Every epic is repeatable: once you finish a class's 2.0, you can do that epic again on the same character, as often as you like. Start over the way the walkthrough's "Repeat" line for your class says; where it starts with a hail, the NPC asks you to say begin again first, so a curious hail never resets you. Bonus chests still open once per character. The Bard's Prismatic Dragon Blade and Blade of Vesagran are no longer Lore, so you can hold both.+35 more→2026-10-12Patchv0.8.0 — Update 12 OctoberAn optional Morituri UI skin, far more Spoils rules, Berserker and Rogue epic 1.5 pre-quests you can finish, Fragments of Truth from Lord Inquisitor Seru, and the Armarium's Proc Locker retires.—Optional Morituri UI skin: the new morituri skin draws spell gems and hot bars like Spell Bar 2, keeps your spell gem bar in the shape you drag it into, shows a round compass that is part see-through until your mouse is on it, and gives the Group window member tiles that follow the width you drag, with a height that never shrinks below the one you drag it to. Choose it with /loadskin morituri or in Options; /compass and /gembar adjust the compass and the gem bar. Staying on your current skin leaves its artwork and layouts alone. Two things change in every skin. Spell gems and hot-button faces now count their cooldown down with a number: a hot-button button or item whose whole wait is under 2.5 seconds gets none, while a spell gem always does. And Spell Bar 2 looks a little different, with larger icons, a thin line in the spell's colour round each one, a larger outlined cooldown number in plain seconds (14, not 14s), and a largest slot of 88 pixels where it was 100.—Far more Spoils rules: you can save up to 20,000 Spoils rules, one per item. A character used to stop at 500, and new rules were quietly not saved: the only sign was a line in chat, and the RULES tab simply stopped growing. The RULES tab also opens faster with a long list, and loading a saved rules file sends many rules at a time. Patch your client for the faster window; an older client still works, just more slowly. A Pass rule's target must be a character name made of letters only.—Waypoint locations: the waypoint window shows where each waypoint puts you, as a loc in the same y, x order /loc prints. A waypoint you have not unlocked, and the zone you are standing in, show no loc. The window is a little wider to fit the column.—Consider shows the level: considering an NPC or a pet now gives a second line with its level, like [Level: 65]. Considering another player still shows no level, and anything that showed only its name, such as many LDoN treasure chests, still shows only its name.+30 more→2026-10-10Patchv0.8.0 — Update 10 OctoberSeven Lost Dungeons raids open at the Wayfarer camps for one player or a whole raid, Omens of War gets its quests, epics and loot back, Lavastorm becomes the Dragons of Norrath zone, winning the Games opens the Planes of Power, and your spell gems reach your whole spellbook.—Lost Dungeons raids at the Wayfarer camps: seven Lost Dungeons of Norrath raids can now be started at the camps. Hail the raid's Wayfarer, ask about the problem and say you are interested: you get an expedition and a compass line to the dungeon's portal, and the portal takes you in. Go alone, or bring a group or a raid of up to 54. In North Ro, Efrelle Treiui has Takish-Hiz: Within the Compact. In Butcherblock, Kroggl has Mistmoore's Catacombs: Struggles within the Progeny, with the portal in the Lesser Faydark. In East Commonlands, Luarnn Gibbizt has The Rujarkian Hills: Prison Break and Chaenz Abella has Hidden Vale of Deceit; their portal is in South Ro and comes down with this patch. In South Ro, Ruwakka has Deepest Guk: The Curse Reborn and Friggal Bribbitz has Ritualist of Hate, with the portal in Innothule Swamp. In Everfrost, Qileour Bahiael has Miragul's Menagerie: Frozen Nightmare. These are raids, and nothing about the fights has been made easier for one player. Winning one starts a 2-hour replay timer for that raid. Several other Wayfarers who speak of raids are not at the camps yet, because their raids have not been built.—Omens of War comes alive: the Omens of War zones had no quest scripts, so their NPCs said nothing and their quests could not be done. They are scripted now: the quest givers and the class armour and spell hand-ins in Dranik's Scar, the Bloodfields, Nobles' Causeway, Harbinger's Spire, Wall of Slaughter and the Ruined City of Dranik; the epic 1.5 and 2.0 steps that happen in those zones, for any class your hero holds; the Riftseekers' Sanctum events; and the Catacombs and Sewers of Dranik, which Grand Historian Rygua in the Ruined City opens for you alone or for a group of up to six. Each of the six Projections in the Muramite Proving Grounds hands out a group trial and a raid trial. Gazz the Gargantuan and War Caller Kaavi in the Bloodfields, and Battlemaster Rhorious and Lirah the Bridgekeeper in the Ruined City, now run the way they were written. Where an NPC rewards only some classes, armour and spell hand-ins pay out for a class you hold rather than only the one you were created as, and an NPC with nothing for any of your classes hands your items straight back. A few NPCs that have a reward for every class still go by the class you were created as. You get one reward per hand-in, and the trials are as hard as they always were. Anguish keeps its keys: the flag lets you into the zone, but its only door, in Wall of Slaughter, also asks for all six raid trials and the Riftseekers insignias.—Lavastorm is the Dragons of Norrath zone: the Lavastorm Mountains now use the rebuilt zone from Dragons of Norrath. The Norrath's Keepers and Dark Reign camps are back at the north end, and you can walk from Lavastorm into The Broodlands and into Lavaspinner's Lair, so the Broodlands Guides have left the camps. Lavaspinners, magma war drakes, magma basilisk warriors, Scorchwing and Head Miner Bibol can be found again. The entrances to Najena, Solusek's Eye, Nagafen's Lair and the Temple of Solusek Ro are where the rebuilt zone has them, and the druid ring spells and the Lavastorm waypoint take you to the new ring. Lavastorm's creatures use their Dragons of Norrath models for everyone, whatever your #tim setting. The lesser nightmare, the warbone skeletons and the goblin runner do not come back. If you logged out, bound yourself or left a corpse in Lavastorm, you will find it at the Nektulos tunnel.—Tents, banners and campfires at the Wayfarer camps: the camps in Butcherblock, Everfrost and the Northern Desert of Ro now have their Wayfarers Brotherhood tents, banner and campfire. The South Ro camp has its own set too: its campfire is there now with no patch needed, and its tents and banner come down with this patch.+26 more→2026-10-07Patchv0.8.0 — Spell Bar 2 & the Open OmensEvery character gains a second spell bar of twelve slots, the lower Omens of War zones open to everyone and the rest open at last for anyone holding the flag, Summon Group now calls group mates in other zones, and Gladiator's Fury arrives at level 10 for full damage at rank 3.—Spell Bar 2: every character now has a second spell bar with 12 more slots, for spells and bard songs alike. Right-click a slot out of combat to pick any spell from your spellbook, through the same category menu your spell gems use, and left-click to cast it. Slots behave exactly like gems: they fizzle, they raise your skills, they share recast timers, they trigger Sympathetic procs, and songs keep playing and twisting as usual. A spell can only sit on one bar at a time, and memorising it into a normal gem takes it off Spell Bar 2. Type /bar2 to show or hide the bar — the choice and the window's position are remembered per character — and put /bar2 cast 1 through /bar2 cast 12 on a hotbutton to fire a slot from the keyboard. A slot your character cannot currently use, after losing a level or dropping a class, is drawn grey and comes back on its own. /stopsong now stops every song you have playing from either bar, and they stay stopped until you cast them again; zoning before a stopped song wears off can start it singing again, so use /stopsong once more after the zone.—Summon Group reaches other zones: Summon Group now calls your whole group, not only the members standing beside you. A group mate elsewhere gets a window asking whether they want to come, and may say no. They have 60 seconds to answer and cannot accept while in combat. The usual zone rules still hold: someone not flagged for your zone is sent back to the Bazaar, and nobody is pulled into an adventure or expedition they are not part of.—The lower Omens of War zones are open to everyone: Dranik's Scar, The Bloodfields, Harbinger's Spire and Nobles' Causeway need no progression flag and no level. Dranik's Scar sits on the map beside Tearel in the Bazaar for every character, listed under Discord. Wall of Slaughter, the Ruined City of Dranik and everything past them still want the Omens of War flag from Tunat`Muram Cuu Vauax in Tacvi.—The Fabled drop Fabled gear from their era: during a Fabled season, every player who loots a Fabled named gets one random authentic Fabled item from that named's era, rolled for them alone in their Spoils window. It arrives at the same quality as the rest of that Fabled's loot — Legendary by default — and a clicky comes with all its charges. Any Classic Fabled might yield a Fabled Fippy's Paw, for instance. Only Fabled named drop them; the ordinary named never do.+36 more→2026-10-05Patchv0.7.0 — Update 5 OctoberDragons of Norrath and Lost Dungeons of Norrath open to everyone, your song window holds 60 songs, every spell your classes can use writes itself into your book as you level, raids award experience again, and four classes now level as fast as one.—Dragons of Norrath is open: the Norrath's Keepers and Dark Reign camps stand in Lavastorm Mountains, north of the Nektulos entrance, and no flag is needed to go. Pick a side — Chieftain Relae Aderi leads the Keepers Enclave, Commander Zaerr Ty`Dar the Dark Reign Outpost — and their faction tiers and rewards start at level 65. Neither leader will deal with a stranger, so start with the Alliance Tasks from the Wayfarer mercenaries standing between the camps: Elanye and Bitral for the Keepers, Jeryx and Varein for the Dark Reign, and about five tasks will get that camp's leader to hear you out (many more if your deity opposes them). The camp officers hand out missions in level brackets from the mid-40s up, and a group mission can be run alone or with up to six. Ask the Broodlands Guide in your camp to send you to The Broodlands, then step through the matching portal or cave mouth. Missions pay Radiant Crystals for the Keepers and Ebon Crystals for the Dark Reign, spent at the camp's crystal merchant. At the top tiers the raids are the dragons themselves, and still want six or more players. The Broodlands, Stillmoon Temple, The Ascent, Thundercrest Isles, Lavaspinner's Lair, Tirranun's Delve and The Nest are all open.—Lost Dungeons of Norrath is open: adventures take anyone level 15 and up. Talk to the Wayfarer in your home city, then visit any Wayfarers Brotherhood camp for your Adventurer's Stone and right-click the Adventure Recruiter for a mission. The camps are in North Ro, South Ro, the East Commonlands tunnel, Everfrost and Butcherblock, each with its adventure merchants, and Chaenz Abella now waits in the East Commonlands camp with the Wayfarers Brotherhood Emblem. Adventures are for groups of two to six and the group leader asks for them. Once you have one, hail the recruiter and ask to be sent there — no more walking to the dungeon. Use #sensetrap, #disarmtrap and #picklock on treasure chests, as the client's own trap buttons do not work on them. Every piece of gear the camp merchants sell is now the Legendary version for the same points, and leaving the dungeon returns you, and any corpses left behind, to the camp you set out from.—Sixty songs: your song window holds 60 instead of 20. The first 20 behave exactly as before, and songs 21 to 60 fill the boxes after them — drag the window bigger to see them all — with the same frame, the same timer, the same tooltip and the same right-click menu to remove a song, read its spell information or block it. Two things to know: a song in those new boxes stays where it is until it wears off, and run speed from a song there does not apply, so keep movement songs in the first 20. Songs still wear off when you zone or camp. If your UI skin has its own song window it keeps showing 20; switch to the default song window to see all 60.—Your spells come to you: no more hunting down spell scrolls or discipline tomes. Every spell and combat discipline your classes can use is written into your book the moment you reach its level, and again when you log in. Your book and spell list show only what your current level can use, so a level 10 no longer scrolls past level 70 spells, and the higher ones appear as you level. You get the spells of every class you hold, and adding a class brings its spells and disciplines with it.+23 more→2026-10-03Patchv0.7.0 — Update 3 OctoberThe Kunark, Velious and Luclin leveling zones open to everyone without the raid flags, The Spoils becomes a full loot planner with saved rules, epics ask twice before they are destroyed, and the group charms and class figurines finally read every class a hero holds.—Level in Kunark, Velious and Luclin without the flags: City of Mist, Crypt of Dalnir, Kaesora and the rest of the leveling zones are open to everyone. You no longer need Lord Nagafen and Lady Vox dead just to go level there, and the Timorous Deep boat, the translocators and the Nexus spires will take you in. Your level cap still comes from your flags — 50 until Nagafen and Vox, 60 until the Planes of Power — and the raid, dragon and city zones such as Veeshan's Peak, Sebilis, Chardok, Temple of Veeshan, Sleeper's Tomb, Kael, Thurgadin and Vex Thal still need theirs.—The Spoils plans your loot: the window now matches the Armarium. On Pending, click a row's action cell and pick keep, sell, tribute, bank, vault, destroy or pass, tick Always to save that choice as a rule, then Apply Choices to send the lot. Sell All, Keep All and Destroy All handle everything at once. The pass-to list shows group and raid members in zone. A Rules tab lists your saved rules with search, filter and sort, and History shows recent outcomes. The window collapses to a thin title bar without losing the pending count. /spoils rules and /spoils history open straight to those tabs.—Saved rules and a safe expiry: an offer whose timer runs out now goes to your bank instead of vanishing. #spoils_rules expire changes that to the Armarium, keep, sell, tribute or destroy, and #spoils_rules saves per-item rules — always sell Bone Chips, and so on. An epic is never destroyed on a timer: if one expires while you have destroy set, it goes to your bank.—Epics ask before they go: destroying your class epic takes two tries. The first puts it back on your cursor with a warning; destroy it again within 10 seconds if you mean it. A bag with an epic inside is covered too.+62 more→2026-10-02Patchv0.7.0 — Update 2 OctoberKratos buffs last two hours and land on your pets, its buff lists were rebuilt with a new tier for level 62 and up, and Armarium Clicky buffs hold without a timer instead of re-casting every time you zone.—Kratos lasts two hours: every buff it gives you lasts 2 hours, at any level, and every pet you have gets the same buffs at the same strength. Group members are no longer buffed through you — each hero says it for themselves. Kratos now works in Group, Raid, Guild, Shout, Auction and OOC chat, not only Say; /join channels and tells still do not count. After each use one line tells you how many buffs took hold, your tier, how many pets were buffed, and names anything that did not land.—Kratos buff lists rebuilt: the tiers now carry only buffs every class benefits from, so class buffs that work on their own caster alone (Yaulp, Bramblecoat, the Eye line, Vow of Valor and the like) are gone, and the gaps are filled — all four resists and Chloroplast at 21-45, run speed above 45, more stats and regeneration. Levels 62 and up get a new top tier: Hand of Tenacity, Champion, Hastening of Ellowind, Voice of Intuition and more. Death Pact now starts at level 40, so lower levels stop seeing "Your spell is too powerful". Divine Intervention is refreshed while you still have it; once it saves you, the next one comes after 10 minutes instead of 1.—Armarium Clicky buffs hold without a timer: a buff from a slotted Clicky item simply stays until the item comes out, with no duration counting down. A few buffs that weaken as they wear off, such as Theft of Hate's recourse, still show a timer and are kept topped up at full strength instead. Buffs in your song window are still cast again each time you zone, because the game never carries those across zones.—A gate, teleport, evacuate or summon item in a Clicky slot no longer fires every time you zone in. Clicks that are not buffs now go off once, when you put the item in the slot.+1 more→2026-10-01Patchv0.7.0 — The High Roller's & Mount SanctuaryThe Games and the Proc Extractor open in the Bazaar, No Drop gear becomes Attunable with no level or race limits, new classes start at level 1, and MacroQuest runs alongside the client.—The Games: hail the Game Master in the Bazaar to enter a laddered gauntlet, Games I to V, in a private arena against fifteen planar powers from Grummus up to Quarm. A run lasts three hours and every champion drops Plane of Time loot.—The Proc Extractor: beside the Bazaar traders. Hand him a class-restricted proc weapon, bow or throwing weapon of any tier and he sets its proc in a Type 4 augment any class can socket in a primary, secondary or bow. The weapon is consumed.—The Platinum Arcade: the Mischievous Halfling in the Bazaar takes 20,000 platinum or 5 Emperor's Favor a roll, with mounts up to the flying Skystrider and Armored Pegasus as jackpots, and hands out Emperor's Feast and Jupiter's Nectar for free.—Gladiator's Fury: a Class-tab AA that lets Warriors, Paladins, Shadow Knights and Berserkers dual wield two-handed weapons, at 65%, 70% and 75% damage for ranks 1 to 3.+37 more→2026-09-12Patchv0.6.0 — The Bazaar & RebirthOffline traders in the Bazaar, the Bazaar becomes a non-combat zone, and the server is rebranded to Morituri.—Offline traders: set up a trader stall in the Bazaar and log out; the stall keeps selling and earnings are recorded for your return.—Project Morituri: server branding, client messages and documentation now use the Morituri name.—Bazaar safe zone: combat is disabled in the Bazaar and its safe point moved to the Shadowhaven entrance hallway.—Quegmor O'Cranic and the level 51–60 Beastlord spell merchant moved from the ruins into the city by the Firiona Vie docks.+9 more→2026-09-11Patchv0.5.0 — The Spoils & Vault WindowsDedicated in-game windows for The Spoils and The Armarium, and 58 Newbie Armor quest NPCs restored.—The Spoils window: inspect, claim or pass loot offers from a dedicated window.—The Armarium window: right-clicking the Armarium key opens a vault window.—Newbie Armor quests: 58 missing quest NPCs, guildmasters and armor crafters restored to the racial starting cities.—Secondary classes can no longer pick up tracking without a tracking class.+3 more→2026-09-09Patchv0.4.0 — Emperor's Favor & Boundless ProgressionSkills and AAs persist across class switches, the multiclass cap rises to 4, and the currency becomes Emperor's Favor.—Hero persistence: skills and AA ranks earned on any class are kept when you switch or drop that class.—Four classes: up to 4 classes on one character.—Instant class switching: switch between unlocked classes anywhere while out of combat, with no announcement.—AA timers rebuilt: multiclass characters with many abilities no longer hit client cooldown bugs.+7 more→2026-09-07Patchv0.3.0 — The Armarium & the Four-Volume SpellbookA 40-slot dimensional vault, a 2,880-slot spellbook, Firiona Vie tradable loot and The Spoils loot rolls.—The Armarium: right-click the bound Armarium key for 40 slots of storage, remote bank, a vendor window and a Proc Locker.—Four-volume spellbook: 2,880 spell slots across /book 1 to /book 4.—Firiona Vie loot rules: unattuned No Drop gear can be traded until it is equipped.—The Spoils: boss loot offers roll for every group or raid member via /nmsloot.+7 more→2026-09-06Patchv0.2.0 — The Hero AwakeningMulticlassing arrives, with per-class experience, seasonal Fabled encounters and shared-bucket bonus loot.—Hero multiclassing: hail your Guildmaster to add classes to one character.—Per-class experience: each class keeps its own experience bar.—Fabled encounters: Fabled bosses in classic dungeons with scaled levels, special abilities and seasonal loot.—Mastery of the Past ranks 7–9: trainable at levels 67, 69 and 70.+7 more→2026-09-05Patchv0.1.0 — Genesis ReleaseServer launch with fast camping, the Shazam buff bot, and Gates of Discord, Omens of War and Dragons of Norrath unlocked.—Fast /camp: outside combat, /camp finishes in a few seconds. Camping still cannot be used to escape combat.—Shazam buff bot: offers travellers buffs, including Levitation in zones where flight is allowed.—Expansion access: Gates of Discord, Omens of War and Dragons of Norrath content is unlocked.—Waypoints: rune circles in Nedaria's Landing, Dranik's Scar, the Bloodfields and the Broodlands.+2 more→