VIAE GLADIATORIAE · 16 PATHS

Paths of the Gladiator

Playbooks for the 16 classes of Norrath — hold up to four of them on one character.

Path of the GladusCLASS 1

Warrior

Front-line steel. Learn the Armory’s heavy slots and keep your Aspis ready.

Start with durable AC and HP. Browse the Armory for Primary weapons and Chest/Legs armor. Spells are secondary — your path is the sand.

Weapon skillsAll weapon skills
Starting kitShort Sword
Path of the TempleCLASS 2

Cleric

Plate and virtue heal line.

Heal first, armor second. Browse the Armory for Chest and Shield slots with WIS and mana. Spells from every class you hold stack together — pair with a melee path and you keep the legion standing.

Weapon skills1H Blunt · 2H Blunt · H2H · Throwing
Starting kitClub · Minor Healing · Courage
Path of the Sacred ShieldCLASS 3

Paladin

Plate and virtue. Guard the line.

Plate and prayer. Look for Primary weapons and Chest/Legs armor with STA and WIS. Lay on Hands buys time; add Cleric or Shaman later and their spells stack with yours.

Weapon skillsAll weapon skills
Starting kitShort Sword
Path of the Wild SpearCLASS 4

Ranger

Kite and pierce.

Bow and blade at range. Browse the Armory for Range and Primary slots with DEX and AGI. Use #attackmode to swap auto-attack between melee and ranged.

Weapon skillsAll weapon skills
Starting kitShort Sword
Path of the Dark PactCLASS 5

Shadow Knight

Terror and drain.

Fear the dark knight. Heavy armor, life taps, and a pet. Look for two-handed weapons and STA; the Gladiator's Fury AA lets you dual wield them from level 10, and the first rank is free. Add Necromancer or Magician and you command a pet for each class.

Weapon skillsAll weapon skills
Starting kitShort Sword
Path of the GroveCLASS 6

Druid

Port, heal, snare.

The wild answers. Heals, thorns, and travel. Browse for WIS and mana. Your spells stack with those of every other class you hold, and Rune Circles you attune to add to Tearel’s travel map.

Weapon skills1H Blunt · 1H Slash · 2H Blunt · H2H · Throwing
Starting kitClub · Minor Healing · Skin like Wood
Path of the FistCLASS 7

Monk

Fists and discipline.

Fists of the arena. Your strikes and kicks gain damage from hand and foot armor, so browse the Armory for Hands and Feet slots before weapons. Keep AGI high and fight light.

Weapon skills1H Blunt · 2H Blunt · H2H · Throwing
Starting kitClub
Path of the HymnCLASS 8

Bard

Songs for the legion.

Songs for the legion. Beneficial songs repeat on their own while memorised, so set your melody and fight, and with other classes you cast their spells without stopping the song. Browse the Armory for one-hand weapons and instruments with CHA and DEX; Bards slot into any group or duo.

Weapon skills1H Blunt · 1H Slash · 1H Pierce · H2H · Throwing
Starting kitShort Sword
Path of the RetiariusCLASS 9

Rogue

Ambush and evade.

Strike from the shadows. Backstab adds to your normal damage instead of replacing it. Browse for Primary piercers and DEX; pair with a pet class and turn taunt on so the pet holds the beast’s attention.

Weapon skills1H Blunt · 1H Slash · 1H Pierce · Archery · H2H · Throwing
Starting kitDagger
Path of the SpiritCLASS 10

Shaman

Slow and canni.

Spirits of the ancestors. Stat buffs, slows, and a pet. Browse for WIS and STA. Shaman spells stack with those of your other classes, making it a strong second or third path.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitClub · Minor Healing · Burst of Flame
Path of the BoneCLASS 11

Necromancer

Dots and pets.

Command the dead. Pet, damage over time, and life taps. Browse for cloth with INT and mana. Add Magician or Beastlord and you command a pet for each class at once.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitDagger · Lifetap · Siphon Strength
Path of the Arcane BoltCLASS 12

Wizard

Burst damage from range.

Raw arcane power. Nukes, roots, and ports. Browse for cloth with INT and mana, and check spell focus effects in the Armory. Pair with a tank class to keep enemies off you.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitDagger · Shock of Frost · Minor Shielding
Path of the ElementalCLASS 13

Magician

Pets and summons.

Summoner of elementals. Pets, nukes, and conjured gear. Browse for cloth with INT; fill your pet bag with Armory weapons and armor and the pet re-equips on the spot.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitDagger · Burst of Flame · Minor Shielding
Path of the MesmerCLASS 14

Enchanter

Crowd control.

Master of minds. Crowd control, mana regen, and charmed pets. Browse for cloth with INT and CHA. With more than one pet class, #petcmd orders each pet by the class that summoned it.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitDagger · Weaken · Minor Shielding
Path of the WarderCLASS 15

Beastlord

Pet and punches.

Warder and beast. Melee, pet, and a few shaman-style buffs. Browse for hand-to-hand weapons with STA and AGI; your warder fights alongside a pet from each other pet class you hold.

Weapon skills1H Blunt · 2H Blunt · 1H Pierce · H2H · Throwing
Starting kitDagger
Path of the FrenzyCLASS 16

Berserker

Axes and rage.

Rage of the sand. Two-handed weapons, frenzy, and throwing axes. Browse for two-handed weapons with STR; the Gladiator's Fury AA lets you dual wield them from level 10, and the first rank is free.

Weapon skills2H Blunt · 2H Slash · 2H Pierce · H2H · Throwing
Starting kitDull Axe · Tome of Corroded Axe