Warrior
Front-line steel. Learn the Armory’s heavy slots and keep your Aspis ready.
Start with durable AC and HP. Browse the Armory for Primary weapons and Chest/Legs armor. Spells are secondary — your path is the sand.
Playbooks for the 16 classes of Norrath — hold up to four of them on one character.
Front-line steel. Learn the Armory’s heavy slots and keep your Aspis ready.
Start with durable AC and HP. Browse the Armory for Primary weapons and Chest/Legs armor. Spells are secondary — your path is the sand.
Plate and virtue heal line.
Heal first, armor second. Browse the Armory for Chest and Shield slots with WIS and mana. Spells from every class you hold stack together — pair with a melee path and you keep the legion standing.
Plate and virtue. Guard the line.
Plate and prayer. Look for Primary weapons and Chest/Legs armor with STA and WIS. Lay on Hands buys time; add Cleric or Shaman later and their spells stack with yours.
Kite and pierce.
Bow and blade at range. Browse the Armory for Range and Primary slots with DEX and AGI. Use #attackmode to swap auto-attack between melee and ranged.
Terror and drain.
Fear the dark knight. Heavy armor, life taps, and a pet. Look for two-handed weapons and STA; the Gladiator's Fury AA lets you dual wield them from level 10, and the first rank is free. Add Necromancer or Magician and you command a pet for each class.
Port, heal, snare.
The wild answers. Heals, thorns, and travel. Browse for WIS and mana. Your spells stack with those of every other class you hold, and Rune Circles you attune to add to Tearel’s travel map.
Fists and discipline.
Fists of the arena. Your strikes and kicks gain damage from hand and foot armor, so browse the Armory for Hands and Feet slots before weapons. Keep AGI high and fight light.
Songs for the legion.
Songs for the legion. Beneficial songs repeat on their own while memorised, so set your melody and fight, and with other classes you cast their spells without stopping the song. Browse the Armory for one-hand weapons and instruments with CHA and DEX; Bards slot into any group or duo.
Ambush and evade.
Strike from the shadows. Backstab adds to your normal damage instead of replacing it. Browse for Primary piercers and DEX; pair with a pet class and turn taunt on so the pet holds the beast’s attention.
Slow and canni.
Spirits of the ancestors. Stat buffs, slows, and a pet. Browse for WIS and STA. Shaman spells stack with those of your other classes, making it a strong second or third path.
Dots and pets.
Command the dead. Pet, damage over time, and life taps. Browse for cloth with INT and mana. Add Magician or Beastlord and you command a pet for each class at once.
Burst damage from range.
Raw arcane power. Nukes, roots, and ports. Browse for cloth with INT and mana, and check spell focus effects in the Armory. Pair with a tank class to keep enemies off you.
Pets and summons.
Summoner of elementals. Pets, nukes, and conjured gear. Browse for cloth with INT; fill your pet bag with Armory weapons and armor and the pet re-equips on the spot.
Crowd control.
Master of minds. Crowd control, mana regen, and charmed pets. Browse for cloth with INT and CHA. With more than one pet class, #petcmd orders each pet by the class that summoned it.
Pet and punches.
Warder and beast. Melee, pet, and a few shaman-style buffs. Browse for hand-to-hand weapons with STA and AGI; your warder fights alongside a pet from each other pet class you hold.
Axes and rage.
Rage of the sand. Two-handed weapons, frenzy, and throwing axes. Browse for two-handed weapons with STR; the Gladiator's Fury AA lets you dual wield them from level 10, and the first rank is free.