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Crystal Shiv of Nightmares (Enchanted)
ID 1017817 · 1H PIERCING · PRIMARY, SECONDARY, POWER SOURCE

Crystal Shiv of Nightmares (Enchanted)

“An artifact pulled through time from a past age...”

LORE GROUP 100ATTUNABLEMAGICARTIFACTNO LEVEL REQ
ITEM
Type1H Piercing
SlotPrimary, Secondary, Power Source
SizeMedium
Weight2.3
COMBAT
Damage50
Delay18
Ratio2.78
Armor class50
Backstab skill+10% (max 50)
Attack+15
Accuracy+5
Backstab damage+100
ATTRIBUTES
STR+60
STA+50
AGI+40
HP+460
Mana+520
Endurance+520
RESISTS
Magic+60
Cold+50
Disease+40
Poison+50
EFFECTS & ELIGIBILITY
COMBAT PROC
Call of Time →
PROC RATE +10%
CLICK EFFECT
Timeshift →
UNLIMITED · INSTANT · RECAST 6S
CLASSES
RangerShadow KnightBardRogueNecromancerWizardMagicianEnchanterBeastlord
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)255050
Damage255050
Delay181818
HP230460460
Mana260520520
Endurance260520520
Spell damage——30
Heal amount——30
STR306060
STA255050
AGI204040
DEX——60
WIS——30
INT——30
Heroic STR——15
Heroic STA——13
Heroic AGI——10
Heroic DEX——15
Heroic WIS——8
Heroic INT——8
Magic resist306060
Cold resist255050
Disease resist204040
Poison resist255050
Attack—1530
Accuracy555
Backstab damage50100100
Combat procCall of TimeCall of TimePROC RATE +10%Assassin's TerrorPROC RATE +20%
Click effectTimeshiftUNLIMITED · INSTANT · RECAST 6STimeshiftUNLIMITED · INSTANT · RECAST 6STimeshiftUNLIMITED · INSTANT · RECAST 6S
PROVENANCE

Drops as the base item, Crystal Shiv of Nightmares; each drop rolls 20% Enchanted / 5% Legendary. Sources below include the base item. View Crystal Shiv of Nightmares

DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.