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Decaying Ritual Totem (Enchanted)
ID 1106537 · 1H BLUNT · PRIMARY, POWER SOURCE

Decaying Ritual Totem (Enchanted)

“Recovered from a decomposing mound of flesh”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Blunt
SlotPrimary, Power Source
SizeMedium
Weight1.4
Tribute favor1978
Guild favor1978
COMBAT
Damage88
Delay25
Ratio3.52
Armor class88
Disease damage+1
Attack+82
Avoidance+9
Strikethrough+1
Stun resist+5
Shielding+2
Spell shield+5
DoT shielding+1
Combat effects+9
ATTRIBUTES
STR+40
STA+24
AGI+60
DEX+88
WIS+72
INT+48
CHA+32
HP+1430
Mana+1470
HP regen+9
Mana regen+2
Spell damage+24
Heal amount+36
RESISTS
Magic+90
Fire+90
Cold+40
Disease+90
Poison+90
EFFECTS & ELIGIBILITY
COMBAT PROC
Hand of Holy Vengeance V →
PROC RATE +510%
CLASSES
ClericDruidShaman
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)448888
Damage448888
Delay252525
HP71514301430
Mana73514701470
HP regen6914
Mana regen123
Spell damage—2448
Heal amount—3672
STR204040
STA122424
AGI306060
DEX448888
WIS367272
INT244848
CHA163232
Heroic STR——5
Heroic STA——3
Heroic AGI——8
Heroic DEX——11
Heroic WIS——9
Heroic INT——6
Heroic CHA——4
Magic resist459090
Fire resist459090
Cold resist204040
Disease resist459090
Poison resist459090
Attack2582164
Avoidance999
Strikethrough111
Stun resist555
Shielding222
Spell shield555
DoT shielding111
Combat effects999
Combat procHand of Holy Vengeance VPROC RATE +500%Hand of Holy Vengeance VPROC RATE +510%Hand of Holy Vengeance VPROC RATE +520%
PROVENANCE

Drops as the base item, Decaying Ritual Totem; each drop rolls 20% Enchanted / 5% Legendary. Sources below include the base item. View Decaying Ritual Totem

DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.