← ARMORY
Hatchet of the Final Assault
ID 111813 · 1H SLASHING · PRIMARY, SECONDARY, POWER SOURCE

Hatchet of the Final Assault

“Last arms against the First's army”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Slashing
SlotPrimary, Secondary, Power Source
SizeMedium
Weight2.8
Tribute favor5381
Guild favor5381
COMBAT
Damage84
Delay22
Ratio3.82
Armor class72
Corruption damage+3
Attack+29
Accuracy+10
Avoidance+5
Strikethrough+4
Stun resist+3
Shielding+2
Spell shield+4
DoT shielding+3
Damage shield+3
DS mitigation+1
Combat effects+7
ATTRIBUTES
STR+30
STA+30
AGI+35
DEX+30
WIS+24
INT+13
CHA+28
HP+1575
Mana+1520
Endurance+1520
HP regen+5
Mana regen+2
Spell damage+8
Heal amount+11
Clairvoyance+28
RESISTS
Magic+46
Fire+75
Cold+68
Disease+48
Poison+33
EFFECTS & ELIGIBILITY
CLASSES
WarriorRangerBardRogue
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)72144144
Damage84168168
Delay222222
HP157531503150
Mana152030403040
Endurance152030403040
HP regen5812
Mana regen235
Spell damage82958
Heal amount114692
Clairvoyance282828
STR306060
STA306060
AGI357070
DEX306060
WIS244848
INT132626
CHA285656
Heroic STR——8
Heroic STA——8
Heroic AGI——9
Heroic DEX——8
Heroic WIS——6
Heroic INT——4
Heroic CHA——7
Magic resist469292
Fire resist75150150
Cold resist68136136
Disease resist489696
Poison resist336666
Attack2988176
Accuracy101010
Avoidance555
Strikethrough444
Stun resist333
Shielding222
Spell shield444
DoT shielding333
Damage shield333
DS mitigation111
Combat effects777
Combat procVampiric Strike IIIVampiric Strike IIIPROC RATE +10%Vampiric Strike IIIPROC RATE +20%
PROVENANCE
DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.