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Hammer of Greatness
ID 120167 · 2H BLUNT · PRIMARY, POWER SOURCE

Hammer of Greatness

“Surely it must have belonged to someone great”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type2H Blunt
SlotPrimary, Power Source
SizeLarge
Weight3.8
Price62p 6g 8s 2c
Tribute favor5404
Guild favor5404
COMBAT
Damage155
Delay36
Ratio4.31
Armor class81
Disease damage+4
Attack+19
Accuracy+9
Avoidance+8
Strikethrough+3
Stun resist+2
Shielding+3
Spell shield+2
DoT shielding+2
Damage shield+3
DS mitigation+2
Combat effects+5
ATTRIBUTES
STR+40
STA+40
AGI+56
DEX+29
WIS+59
INT+38
CHA+45
HP+1598
Mana+1465
Endurance+1465
HP regen+7
Mana regen+4
Spell damage+9
Heal amount+7
Clairvoyance+29
RESISTS
Magic+71
Fire+31
Cold+69
Disease+29
Poison+56
EFFECTS & ELIGIBILITY
CLASSES
PaladinShadow Knight
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 2 (General: Multiple Stat)
Slot 3Type 4 (Weapon: General)
Slot 4Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)81162162
Damage155310310
Delay363636
HP159831963196
Mana146529302930
Endurance146529302930
HP regen71117
Mana regen469
Spell damage956112
Heal amount773146
Clairvoyance292929
STR408080
STA408080
AGI56112112
DEX295858
WIS59118118
INT387676
CHA459090
Heroic STR——10
Heroic STA——10
Heroic AGI——14
Heroic DEX——8
Heroic WIS——15
Heroic INT——10
Heroic CHA——12
Magic resist71142142
Fire resist316262
Cold resist69138138
Disease resist295858
Poison resist56112112
Attack1973146
Accuracy999
Avoidance888
Strikethrough333
Stun resist222
Shielding333
Spell shield222
DoT shielding222
Damage shield333
DS mitigation222
Combat effects555
Combat procStrike of Disease VStrike of Disease VPROC RATE +10%Strike of Disease VPROC RATE +20%
PROVENANCE
DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.