← ARMORY
Ethic, Scepter of Law
ID 129464 · 1H BLUNT · PRIMARY, POWER SOURCE

Ethic, Scepter of Law

“Scepter infused with the power of Law”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Blunt
SlotPrimary, Power Source
SizeMedium
Weight1.5
Tribute favor5944
Guild favor5944
COMBAT
Damage117
Delay23
Ratio5.09
Armor class77
Poison damage+1
Avoidance+4
Stun resist+2
Shielding+3
Spell shield+4
DoT shielding+6
Damage shield+1
ATTRIBUTES
STR+11
STA+41
AGI+17
DEX+40
WIS+21
INT+10
CHA+42
HP+2503
Mana+2741
HP regen+7
Mana regen+2
Spell damage+20
Heal amount+18
Clairvoyance+38
RESISTS
Magic+52
Fire+47
Cold+90
Disease+40
Poison+71
EFFECTS & ELIGIBILITY
COMBAT PROC
Pulse of Venom VII →
PROC RATE +100%
CLASSES
NecromancerWizardMagicianEnchanter
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)77154154
Damage117234234
Delay232323
HP250350065006
Mana274154825482
HP regen71117
Mana regen235
Spell damage2050100
Heal amount1857114
Clairvoyance383838
STR112222
STA418282
AGI173434
DEX408080
WIS214242
INT102020
CHA428484
Heroic STR——3
Heroic STA——11
Heroic AGI——5
Heroic DEX——10
Heroic WIS——6
Heroic INT——3
Heroic CHA——11
Magic resist52104104
Fire resist479494
Cold resist90180180
Disease resist408080
Poison resist71142142
Attack—2652
Avoidance444
Stun resist222
Shielding333
Spell shield444
DoT shielding666
Damage shield111
Combat procPulse of Venom VIIPROC RATE +100%Pulse of Venom VIIPROC RATE +110%Pulse of Venom VIIPROC RATE +120%
Focus effectSympathetic Alleviating Burst VLEVEL 95Sympathetic Alleviating Burst VLEVEL 95Sympathetic Alleviating Burst VLEVEL 95
PROVENANCE
DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.