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Din, Breaker of Harmonies
ID 129465 · 1H BLUNT · PRIMARY, POWER SOURCE

Din, Breaker of Harmonies

“Sometimes the most useful sound is cacophony”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Blunt
SlotPrimary, Power Source
SizeMedium
Weight1.2
Tribute favor6030
Guild favor6030
COMBAT
Damage137
Delay25
Ratio5.48
Armor class77
Attack+25
Accuracy+4
Avoidance+10
Strikethrough+2
Stun resist+4
Shielding+4
Spell shield+2
DoT shielding+2
Damage shield+3
DS mitigation+2
Combat effects+6
ATTRIBUTES
STR+13
STA+25
AGI+30
DEX+22
WIS+44
INT+18
CHA+33
HP+2580
Mana+2633
HP regen+2
Mana regen+2
Spell damage+24
Heal amount+19
Clairvoyance+41
RESISTS
Magic+82
Fire+57
Cold+41
Disease+33
Poison+87
EFFECTS & ELIGIBILITY
COMBAT PROC
Hand of Holy Vengeance VI →
PROC RATE +500%
CLASSES
ClericDruidShaman
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)77154154
Damage137274274
Delay252525
HP258051605160
Mana263352665266
HP regen235
Mana regen235
Spell damage2466132
Heal amount1982164
Clairvoyance414141
STR132626
STA255050
AGI306060
DEX224444
WIS448888
INT183636
CHA336666
Heroic STR——4
Heroic STA——7
Heroic AGI——8
Heroic DEX——6
Heroic WIS——11
Heroic INT——5
Heroic CHA——9
Magic resist82164164
Fire resist57114114
Cold resist418282
Disease resist336666
Poison resist87174174
Attack2568136
Accuracy444
Avoidance101010
Strikethrough222
Stun resist444
Shielding444
Spell shield222
DoT shielding222
Damage shield333
DS mitigation222
Combat effects666
Combat procHand of Holy Vengeance VIPROC RATE +500%Hand of Holy Vengeance VIPROC RATE +510%Hand of Holy Vengeance VIPROC RATE +520%
PROVENANCE
DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.