← ARMORY
ID 2069116 · 1H SLASHING · PRIMARY, SECONDARY
Blade of Natural Turmoil (Legendary)
“Chaos in nature fuels the deadly power of the blade”
ATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Slashing
SlotPrimary, Secondary
SizeMedium
Weight2.2
Price61p 2g 5s
COMBAT
Damage56
Delay20
Ratio2.80
Armor class64
Attack+23
Accuracy+18
ATTRIBUTES HEROIC IN BRONZE
STR+30+8
STA+40+10
DEX+60+15
WIS+50+13
HP+520
Mana+460
Spell damage+25
Heal amount+50
RESISTS
Magic+50+13
Fire+50+13
Cold+50+13
Disease+50+13
EFFECTS & ELIGIBILITY
COMBAT PROC
Fiery Strike II →CLICK EFFECT
Sympathetic Strike VIII →FOCUS EFFECT
Sharpshooting VII →CLASSES
Ranger
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
| Stat | Normal | Enchanted | Legendary |
|---|---|---|---|
| Armor Class (AC) | 32 | 64 | 64 |
| Damage | 28 | 56 | 56 |
| Delay | 20 | 20 | 20 |
| HP | 260 | 520 | 520 |
| Mana | 230 | 460 | 460 |
| Spell damage | — | 13 | 25 |
| Heal amount | — | 25 | 50 |
| STR | 15 | 30 | 30 |
| STA | 20 | 40 | 40 |
| DEX | 30 | 60 | 60 |
| WIS | 25 | 50 | 50 |
| Heroic STR | — | — | 8 |
| Heroic STA | — | — | 10 |
| Heroic DEX | — | — | 15 |
| Heroic WIS | — | — | 13 |
| Magic resist | 25 | 50 | 50 |
| Fire resist | 25 | 50 | 50 |
| Cold resist | 25 | 50 | 50 |
| Disease resist | 25 | 50 | 50 |
| Attack | — | 11 | 23 |
| Accuracy | 3 | 3 | 18 |
| Combat proc | Fiery Strike II | Fiery Strike II | Fiery Strike II |
| Click effect | Sympathetic Strike VIII | ||
| Focus effect | Sharpshooting VII |
PROVENANCE
Drops as the base item, Blade of Natural Turmoil; each drop rolls 20% Enchanted / 5% Legendary. Sources below include the base item. View Blade of Natural Turmoil
DROPPED BY1 TOTAL
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL
Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.