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Officer's Ornamental Gladius
ID 98990 · 1H SLASHING · PRIMARY, SECONDARY, POWER SOURCE

Officer's Ornamental Gladius

“Touched by the hand of Solusek Ro, the flame will never die”

LOREATTUNABLEMAGICNO LEVEL REQ
ITEM
Type1H Slashing
SlotPrimary, Secondary, Power Source
SizeMedium
Weight3.5
Tribute favor10942
Guild favor10942
COMBAT
Damage136
Delay22
Ratio6.18
Armor class114
Attack+32
Accuracy+8
Avoidance+7
Strikethrough+3
Stun resist+3
Shielding+3
Spell shield+3
DoT shielding+3
Damage shield+2
DS mitigation+3
Combat effects+5
ATTRIBUTES HEROIC IN BRONZE
STR+29+17
STA+23+14
AGI+26+15
DEX+27+16
WIS+20+12
INT+20+12
CHA+23+13
HP+3534
Mana+3385
Endurance+3516
HP regen+3
Mana regen+3
Spell damage+26
Heal amount+26
Clairvoyance+44
RESISTS
Magic+60
Fire+60
Cold+60
Disease+60
Poison+60
EFFECTS & ELIGIBILITY
CLASSES
WarriorRangerBardRogue
RACES
ALL
AUGMENTATION
Slot 1Type 2 (General: Multiple Stat)
Slot 2Type 4 (Weapon: General)
Slot 6Type 20 (Ornamentation)
TIERS 3 OF 3 IN THE GAME
StatNormalEnchantedLegendary
Armor Class (AC)114228228
Damage136272272
Delay222222
HP353470687068
Mana338567706770
Endurance351670327032
HP regen358
Mana regen358
Spell damage2672144
Heal amount2672144
Clairvoyance444444
STR295858
STA234646
AGI265252
DEX275454
WIS204040
INT204040
CHA234646
Heroic STR17178
Heroic STA14146
Heroic AGI15157
Heroic DEX16167
Heroic WIS12125
Heroic INT12125
Heroic CHA13136
Magic resist60120120
Fire resist60120120
Cold resist60120120
Disease resist60120120
Poison resist60120120
Attack3293186
Accuracy888
Avoidance777
Strikethrough333
Stun resist333
Shielding333
Spell shield333
DoT shielding333
Damage shield222
DS mitigation333
Combat effects555
Combat procStrike of Disease VIIStrike of Disease VIIPROC RATE +10%Strike of Disease VIIPROC RATE +20%
PROVENANCE
DROPPED BY0 TOTAL
No creature drops this item.
SOLD BY0 TOTAL
No merchant sells this item.
MADE BY0 TOTAL
No recipe makes this item.
USED IN0 TOTAL
No recipe uses this item.
PROC EXTRACTOR1 TOTAL

Hand this weapon, with no augments, to the Proc Extractor beside the Bazaar traders. He consumes it and returns its proc as a Type 4 stone any class can socket in a primary, secondary or bow. A bound weapon gives a bound stone.